Kermit’s Electronic Story Maker, Apple II software with manual

Kermit’s Electronic Story Maker

A spin-a-word(TM) writing kit for beginning readers ages four and older.

By Joyce Hakansson Associates in conjunction with Christopher Cerf, Simon  Schuster.  1985


“The Muppet Institute of Technology was founded in 1858. then quickly losted. and not founded again until a few years ago, when Kermit the Frog stumhled across the place while out for a short hop.
Today. the Muppet Institute of Technology is one of the most famous institutions of higher learning in the world-and not only hecause the class­ rooms are in a very tall huilding. Indeed. many useful inventions have been produced at the Muppet Institute of Technology. Some of the more mem­ orable include the automatic luggage packer. the diesel-powered toenail clip­ per. and the electronic hurnt-toast scraper (for both whole wheat and rye).
The Muppet Institute of Technology is on the scraping edge of innovation, hut it is also rich in tradition. Each April. for instance. the campus is home to the famous “Toasting of Spring… during which students dress up in slices of warm toast (whole wheat or rye) and pour chocolate all over themselves. Other well-known school traditions include the ceremonial “Dunking of
the Texthooks” (in vats of hot chocolate) and the impressive but secret
“Parading of the Bicklefirp.” a ritual so closely guarded that all spectators and participants must be blind lded before it can be per rmed.
Emblematic of the lnstitute’s proud history is its long list of graduates.  mong the most well known are Fozzie Bear. who was the founding (and onlyl editor of the short-lived M.l.T. humor magazine. the   mtitute: The Great Gonzo.  rmer captain of the lnstitute’s world-class being-shot-from-a­ cannon team: and. of course. Miss Piggy, who is in a class by herself. (That class. incidentally. is M.l.T.’s extremely unpopular postgraduate survey of primitive frog-luring techniques.) Among the least known graduates are
I lerhert Slug, whose attempts to perfect the cold-air halloon were as brilliant as they were futile: Brenda Brent. inventor of a device for changing the color of eyebrows: and chocolate-and -toast heir Robert X. Bicklefirp. about whose life and career nothing. absolutely nothing. may be revealed (sorry).
The  culty of the Muppet Institute of Technology is headed hy Professor Bunsen Honeydew and his assistant. Beaker. Among Or. Honeydew’s many important discoveries are nonstick tape. glow-in-the-dark shoes. and instant toast (both whole wheat and rye). Incidentally. one day in the lab (around lunchtime). Dr. Honeydew made what he regards as an even greater discovery: that he really doesn’t like tuna fish-and-olive sandwiches.
Now. thanks to the magic of the personal computer. you and your child can become part of the continuing Muppet Institute of Technology saga. Once you have removed the floppy disk contained in this package from its protective plastic sleeve and have placed it in your computer’s disk drive. you will be entitled to hang the attached M .l.T. diploma (suitable for framing) upon your wall. to dress yourself in a slice of warm toast (whole wheat or rye). and to dunk one of your textbooks in a vat of hot chocolate. And, with continued study. you may someda  join the select few who can proudly say (only in secret. of course):”! have participated in a Bicklefirp parade.” Manual Page 1


Dinosaur Discovery, Australian Apple II educational software with manual

Dinosaur Discovery by Jacaranda Wiley
Needs work that I can’t determine: Game boots from disk one, uses data from disk 2 – loads fine on real Apple II.  However in an emulator, it is stuck on please wait.

Link update 2019-08-18:  Presented here are both disks and the Dinosaur Discovery manual, workbook, poster, certificate:

Navigate through Apple II Software -> Dinosaur Discovery 

Aim of the program
Dinosaur Discovery is a problem-solving and experiential learning activity that requires a number of reading skills to be applied to a game Children will need to
• read and comprehend text in a variety of forms,
• discriminate between fact and fiction,
• take notes for later use,
• find main ideas,
• check cross-references,.
• read tables of information, and
• make logical deductions. (manual p1)


The manual was from a photocopied source and has been cleaned up, page by page in photoshop from an almost unusbale source.  Being Australian and not available anywhere else, I decided to restore it until the real thing comes along (pigs can fly, right?)

Create with Garfield, Apple II software with manual

This post compliments 4am’s release of Create with Garfield by DLM.


Disk one of this Apple II software is easily ran or played directly in your browser using’s one-click emulator here:

Presented here are my best efforts to scan a photocopied version of the manual and two disk images – 4am’s playable Disk 1 and I have the second disk here so I’ve imaged that in case you need it- a quick boot from disk 2 shows just a bouncing graphic though.

Raft Away River, Australian Apple II software with manual

Raft Away River by Jacaranda Wiley
Presented here with disk image and both the Teacher’s Manual and Student’s Guide in PDF from a photocopied source.


This Apple II software is easily ran or played directly in your browser using’s one-click emulator here:

Raft-Away River is a game for 2 to 6 players. It is a special
sort of game called a simulation. This means that the
computer shows you a model of an adventure and you can
experiment to see what you could do if you really had such
an adventure. But, unlike the real thing, you can’t come to
any harm in a simulation. So, if your plans don’t work out
as they should, you have a chance to try again using some
different ideas. If you think hard about why your plans didn’t
work, then you might learn why some plans fail. Of course,
you will also learn how some other plans work’

First published 1984 by
65 Park Road. Milton, Old 4064
140A Victoria Road, Gladesville, N.S.W. 2111
90 Ormond Road, Elwood, Vic. 3184
4 Kirk Street, Grey Lynn, Auckland 2, N.Z.

A product of Jacaranda Software
Program designers: Rosanne Gare and David L. Smith
Production editor: Wynrie Webber
Apple version programmed by Gerald M. Wluka
BBC version programmed by David L. Smith
Commodore 64 versions programmed by Philip O’Carroll
Microbee versions programmed by Gerald Preston·

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