Category: Scanned Manuals

The Bush Rangers Database for MS-DOS with full manual and disk images

Presented for download are:

  • 7 Disk Images in WinImage (.IMA) format
  • 1 ZIP file containing the files copied from each floppy
  • 1 PDF file which contains full scans of the folder cover, floppy disk labels and manual

https://drive.google.com/drive/folders/0BweO6Y13Cmc4a1lGYk1ESnhkRXc?usp=sharing

skim001

Story behind this:

A previous blog post of mine about The Bush Rangers Database for the Apple II showed off Australian published software about our famous bush rangers.  A comment was made that the National Library of Australia held a copy.

Using NLA’s Trove search engine, I was able to find call number NMT 1451 and requested it.  I made the trip in today, ready with my laptop and various memory sticks to scan in the manual.  The NLA is a nothing in and nothing out library – no borrowing and no bags allowed in.

The loans librarian happily presented a folder in front of me, with a sticker ‘IBM version’.
Hmmm….
I showed the librarian a print out of the bibliographic entry for NMT 1451 which described a 1985 48K Apple II version.  The NLA librarian agreed that what they held didn’t match the entry but concluded that was all they had.

Presented to me was a much more up to date version of The Bush Rangers Database, published in 1992 and ported to DOS on 7, 720kb 3.5″ floppy disks.

To make the most of the situation I still persevered (understatement) with the Konica MFD scanners for -3- hours to get an acceptable starting point of files.  The problems I faced were mainly very heavy compression applied to pages and very slow output to USB memory stick.

Overcoming the limitations of scanners is my speciality and I used the single page TIFF files for post-processing each page individually in Adobe Photoshop.  I hope you enjoy the PDF file linked above as I took the time to further scan the folder and disks too.  Adobe Acrobat 11 was used to compile the post-processed files into a single PDF.

An external TEAC USB FDD was used to read the disks into a virtual box of Windows 7 using the WinImage application.  Disks are created as ‘new from source format’ and then read to memory, saved and repeated until you finish the set of disks.  To save wear and tear on the floppies, I extracted the files from the disk images just in case someone can’t mount the .IMA files. This was all done on the spot – quite efficient I think.

cof

Question remains where did the actual Apple II version go from 1985?  Why was it replaced with an IBM port and catalogue not updated?  Not quite inspiring NLA.

Screenshots (converted from original PCX to GIF):

nswbdtitlebiogmentrybaset

Soapbox:

Comparison between my post-processed page (left) and “out of the box” automatic PDF from the NLA scanner:

compare-jb-post-to-konica-konica-bizhub-c452

Knights of Legend, Apple II boxed set of software

This blog posts presents a complete archive of the Apple II game ‘Knights of Legend’, published by Origin.

Scans include the box, 148-page manual, game reference card, disk labels and the map which was restored by Alex Lee.

140kb disk images have been created from the originals with Passport.
23-track 0.25 step EDD images also supplied in ZIP archive (updated 16 Dec 2016).

I understand a blog post and shared folder may not be the perfect archival place and welcome anyone taking further initiative to publish it elsewhere.

Click here if you would like to show your support in covering my costs with a contribution through PayPal.

https://drive.google.com/drive/folders/0BweO6Y13Cmc4WTJ0aWYyU2EtTk0?usp=sharing

Screen Shot 2016-12-15 at 11.15.51 AM.png

1 Knights of Legend MA.DO
2 Knights of Legend MB.DO
3 Knights of Legend A1.DO
4 Knights of Legend A2.DO
5 Knights of Legend A3.DO
6 Knights of Legend A4.DO
7 Knights of Legend A5.DO
8 Knights of Legend A6.DO
Knights of Legend Apple II Series- Player Reference Card.pdf
Knights of Legend Disk 001.jpg
Knights of Legend Disk 002.jpg
Knights of Legend Disk 003.jpg
Knights of Legend Disk 004.jpg
Knights of Legend EDD.zip
Knights of Legend manual OCR 600dpi restored by JBH.pdf
Knights of Legend poster of map restored by Alex.jpeg
Knights of legend box back.jpg
Knights of legend box front.jpg

Kermit’s Electronic Story Maker, Apple II software with manual

Kermit’s Electronic Story Maker

A spin-a-word(TM) writing kit for beginning readers ages four and older.

By Joyce Hakansson Associates in conjunction with Christopher Cerf, Simon  Schuster.  1985
https://drive.google.com/open?id=0BweO6Y13Cmc4TnRMS2haQ0Q1WVk

kermits-electronic-story-maker-001kermits-electronic-story-maker-002kermits-electronic-story-maker-003kermits-electronic-story-maker-004

“The Muppet Institute of Technology was founded in 1858. then quickly losted. and not founded again until a few years ago, when Kermit the Frog stumhled across the place while out for a short hop.
Today. the Muppet Institute of Technology is one of the most famous institutions of higher learning in the world-and not only hecause the class­ rooms are in a very tall huilding. Indeed. many useful inventions have been produced at the Muppet Institute of Technology. Some of the more mem­ orable include the automatic luggage packer. the diesel-powered toenail clip­ per. and the electronic hurnt-toast scraper (for both whole wheat and rye).
The Muppet Institute of Technology is on the scraping edge of innovation, hut it is also rich in tradition. Each April. for instance. the campus is home to the famous “Toasting of Spring… during which students dress up in slices of warm toast (whole wheat or rye) and pour chocolate all over themselves. Other well-known school traditions include the ceremonial “Dunking of
the Texthooks” (in vats of hot chocolate) and the impressive but secret
“Parading of the Bicklefirp.” a ritual so closely guarded that all spectators and participants must be blind lded before it can be per rmed.
Emblematic of the lnstitute’s proud history is its long list of graduates.  mong the most well known are Fozzie Bear. who was the founding (and onlyl editor of the short-lived M.l.T. humor magazine. the   mtitute: The Great Gonzo.  rmer captain of the lnstitute’s world-class being-shot-from-a­ cannon team: and. of course. Miss Piggy, who is in a class by herself. (That class. incidentally. is M.l.T.’s extremely unpopular postgraduate survey of primitive frog-luring techniques.) Among the least known graduates are
I lerhert Slug, whose attempts to perfect the cold-air halloon were as brilliant as they were futile: Brenda Brent. inventor of a device for changing the color of eyebrows: and chocolate-and -toast heir Robert X. Bicklefirp. about whose life and career nothing. absolutely nothing. may be revealed (sorry).
The  culty of the Muppet Institute of Technology is headed hy Professor Bunsen Honeydew and his assistant. Beaker. Among Or. Honeydew’s many important discoveries are nonstick tape. glow-in-the-dark shoes. and instant toast (both whole wheat and rye). Incidentally. one day in the lab (around lunchtime). Dr. Honeydew made what he regards as an even greater discovery: that he really doesn’t like tuna fish-and-olive sandwiches.
Now. thanks to the magic of the personal computer. you and your child can become part of the continuing Muppet Institute of Technology saga. Once you have removed the floppy disk contained in this package from its protective plastic sleeve and have placed it in your computer’s disk drive. you will be entitled to hang the attached M .l.T. diploma (suitable for framing) upon your wall. to dress yourself in a slice of warm toast (whole wheat or rye). and to dunk one of your textbooks in a vat of hot chocolate. And, with continued study. you may someda  join the select few who can proudly say (only in secret. of course):”! have participated in a Bicklefirp parade.” Manual Page 1

 

Dinosaur Discovery, Australian Apple II educational software with manual

Dinosaur Discovery by Jacaranda Wiley
Needs work that I can’t determine: Game boots from disk one, uses data from disk 2 – loads fine on real Apple II.  However in an emulator, it is stuck on please wait.

Presented here are both disks and the Dinosaur Discovery manual, workbook, poster, certificate:
https://drive.google.com/open?id=0BweO6Y13Cmc4QlB3N0sxTy15Ulk

Aim of the program
Dinosaur Discovery is a problem-solving and experiential learning activity that requires a number of reading skills to be applied to a game Children will need to
• read and comprehend text in a variety of forms,
• discriminate between fact and fiction,
• take notes for later use,
• find main ideas,
• check cross-references,.
• read tables of information, and
• make logical deductions. (manual p1)

dinosaur-discovery-001dinosaur-discovery-002

The manual was from a photocopied source and has been cleaned up, page by page in photoshop from an almost unusbale source.  Being Australian and not available anywhere else, I decided to restore it until the real thing comes along (pigs can fly, right?)

Create with Garfield, Apple II software with manual

This post compliments 4am’s release of Create with Garfield by DLM.

create-with-garfield-by-dlm-001create-with-garfield-by-dlm-003create-with-garfield-by-dlm-004create-with-garfield-by-dlm-005create-with-garfield-by-dlm-006

Disk one of this Apple II software is easily ran or played directly in your browser using Archive.org’s one-click emulator here:
https://archive.org/details/CreateWithGarfieldDeluxeEdition4amCrack

Presented here are my best efforts to scan a photocopied version of the manual and two disk images – 4am’s playable Disk 1 and I have the second disk here so I’ve imaged that in case you need it- a quick boot from disk 2 shows just a bouncing graphic though.

https://drive.google.com/open?id=0BweO6Y13Cmc4NXl1TXFVeVIzckU

Raft Away River, Australian Apple II software with manual

Raft Away River by Jacaranda Wiley
Presented here with disk image and both the Teacher’s Manual and Student’s Guide in PDF from a photocopied source.
https://drive.google.com/open?id=0BweO6Y13Cmc4SVEtSmI1OUdZYkE

raft-away-river-002raft-away-river-003raft-away-river-004raft-away-river-005raft-away-river-006raft-away-river-007quick-cartage-company-001

This Apple II software is easily ran or played directly in your browser using Archive.org’s one-click emulator here:
https://archive.org/details/RAFT_AWAY_RIVER

Raft-Away River is a game for 2 to 6 players. It is a special
sort of game called a simulation. This means that the
computer shows you a model of an adventure and you can
experiment to see what you could do if you really had such
an adventure. But, unlike the real thing, you can’t come to
any harm in a simulation. So, if your plans don’t work out
as they should, you have a chance to try again using some
different ideas. If you think hard about why your plans didn’t
work, then you might learn why some plans fail. Of course,
you will also learn how some other plans work’

First published 1984 by
THE JACARANDA PRESS
65 Park Road. Milton, Old 4064
140A Victoria Road, Gladesville, N.S.W. 2111
90 Ormond Road, Elwood, Vic. 3184
4 Kirk Street, Grey Lynn, Auckland 2, N.Z.

A product of Jacaranda Software
Program designers: Rosanne Gare and David L. Smith
Production editor: Wynrie Webber
Apple version programmed by Gerald M. Wluka
BBC version programmed by David L. Smith
Commodore 64 versions programmed by Philip O’Carroll
Microbee versions programmed by Gerald Preston·

Quick-cartage Company, Australian Apple II software with manuals

Quick-cartage Company published by Jacaranda Wiley
Programmed by Bevan Leviston 1984

Unpreserved and presented here with both the Teachers Manual and Student’s Guide:
https://drive.google.com/open?id=0BweO6Y13Cmc4UTBvZTJJdWtMMjQ

This Apple II software is easily ran or played directly in your browser using Archive.org’s one-click emulator here:
https://archive.org/details/Quick-Cartage_Company

quick-cartage-company-002quick-cartage-company-001quick-cartage-company-003quick-cartage-company-004